Tyler Munstock
10 years building AI-driven game systems in Unreal Engine 5.
Now building AI applications — agents, orchestrators, and developer tools.
What I've Built
Each project is a production-grade system, not a tutorial. Click any live project for architecture details and technical highlights.
Agentic Concierge
Personal AI operations agent — research, draft, decide, act.
In-Game Claude NPC Guide
UE5 game characters powered by the Claude API.
RAG + Vector DB Showcase
Full RAG pipeline — from document ingestion to answer synthesis.
Background
10 years across game development — 4 as Lead Producer and Programmer on Shadows of Magellan, a UE5 naval combat roguelike, plus 6 years as Lead Producer on games shipped across 4–14 person college teams — hands-on across programming, art, audio, engineering, and full systems implementation. Built production AI systems throughout: behavior trees, EQS-driven NPC agents, procedural world generation.
That same systems thinking now goes into AI tooling. The Agentic Concierge is the first public result — a multi-agent orchestration system that handles real operations autonomously, with human-in-the-loop approval gates and full audit trails.
The intersection of technical depth and communication is where I operate best — Developer Advocacy, AI Systems Engineering, and Technical Program Management at companies building the AI infrastructure layer.
BS Computer Animation & Game Development — CSU Chico, 2021
AI & APIs
Game Dev
Web & Backend
DevOps & Tools
See all the code
Open source on GitHub
Get In Touch
The work is on GitHub. If you're building serious AI infrastructure and need someone who can architect the system and explain it to anyone — let's talk.
Tyler Munstock © 2026
tymai.dev · Built with Next.js + Tailwind