Open to AI Roles
AI Systems DeveloperDeveloper AdvocateTechnical Program Manager

Tyler Munstock

A decade engineering production systems — game AI, real-time pipelines, developer tooling.

Now building AI applications — agents, orchestrators, and safety frameworks.

Live Systemorchestrator + 5 specialists
CONDUCTORopus 4.6RESEARCHDOCUMENTSFINANCIALDECISIONCOMMS
scroll
signalsby the numbers
1,220vectors
RAG corpus
11 papers · 100% recall@5
AI Research Assistant
81.2%
Safety pass rate
46 adversarial prompts · 7 categories
Red-Team Eval Framework
6agents
In production
1 Opus conductor · 5 Sonnet specialists
Agentic Concierge
5systems
Shipped
All live · all open source
github.com/DankuJeff
/ projects

What I've Built

Each project is a production-grade system, not a tutorial. Click any live project for architecture details and technical highlights.

Featured
Agentic Concierge

Agentic Concierge

Live2026

Personal AI operations agent — research, draft, decide, act.

+4
GitHubView details →
Featured
Claude-Powered NPC Guide

Claude-Powered NPC Guide

Live2026

A UE5 NPC that watches what you do, builds context, and coaches you in real time — no scripted dialogue.

BlueprintsNavMeshUSoundWaveProcedural
GitHubView details →
Claude-Powered Content Moderation Pipeline

Claude-Powered Content Moderation Pipeline

Live2026

Harm classification, severity scoring, and appeals review queue — built on the Claude API.

Uvicorn
GitHubView details →
LLM Red-Teaming & Safety Eval Framework

LLM Red-Teaming & Safety Eval Framework

Live2026

Adversarial prompt library, Claude-as-judge scoring, and regression tracking across model versions.

+2
GitHubView details →
AI Research Assistant

AI Research Assistant

Live2026

Ask questions about landmark AI papers — grounded, cited answers via RAG.

PineconePyMuPDFreact-markdown
GitHubView details →
/ about

Background

10 years across game development — 4 as Lead Producer and Programmer on Shadows of Magellan, a UE5 naval combat roguelike, plus 6 years as Lead Producer on games shipped across 4–14 person college teams — hands-on across programming, art, audio, engineering, and full systems implementation. Built production AI systems throughout: behavior trees, EQS-driven NPC agents, procedural world generation.

That same systems thinking now goes into AI tooling. The Agentic Concierge is the first public result — a multi-agent orchestration system that handles real operations autonomously, with human-in-the-loop approval gates and full audit trails.

The intersection of technical depth and communication is where I operate best — Developer Advocacy, AI Systems Engineering, and Technical Program Management at companies building the AI infrastructure layer.

BS Computer Animation & Game Development — CSU Chico, 2021

Tech Stack

AI & APIs

Claude APIClaude CodeMulti-agent SystemsAnthropic SDKOpenAI EmbeddingsPineconepgvectorRAGElevenLabs

Game Dev

Unreal Engine 5C++BlueprintsNavMesh

Web & Backend

TypeScriptPythonNode.jsFastifyFastAPIReactNext.jsTailwind CSSVitePostgreSQLSQLiteRedisBullMQDrizzleSQLAlchemyRecharts

DevOps & Tools

DockerGitHub ActionsVercelGoogle OAuth2WebSocketsSSE

See all the code

Open source on GitHub

github.com/DankuJeff
/ contact

Get In Touch

The work is on GitHub. If you're building serious AI infrastructure and need someone who can architect the system and explain it to anyone — let's talk.

Tyler Munstock © 2026

tymai.dev · Built with Next.js + Tailwind